You're The Boss, ApplesauceThursday, June 24, 2010
Thursday, April 15, 2010
Wednesday, March 17, 2010
Another Busy Day at Jasonco ™ ©
Thursday, February 25, 2010
Now You Know A Little Something About Me

Some people go to church. Some people go to drugs. I go to art museums. Like I’m sure the former believe about their vices, I believe the same about mine. Art is the most important thing in the universe, ever. This little piece isn’t about explaining why. If you don’t understand why it’s important, or don’t think it’s important, quite frankly, with all due respect, I don’t care right now. You’re wrong. You live in darkness. If you don’t understand what is great triumphing over what is mediocre, love triumphing over fear, what our gut tells us from the beginning triumphing over our second thoughts and hesitations, then you don’t understand. Sorry. But like I said, this isn’t what this is about. I go to art museums because it reaffirms my life, and all of the choices that life entails. I see the end products of individuals who took the time and the effort, not out of mere survival, not for some immediately practical end, but in the boldest defiance of it. To create something that is a nominee for eternity. To create something that compels us to that greatest of Sisyphean tasks humanity has ever known, to try and make something last forever. It’s impossible, impractical, foolhardy, irresponsible, and it is the saving grace of humanity. I will never take for granted that I live in a culture that creates giant beautiful cathedrals to showcase these attempts at the impossible, where they are cared for, exhibited and discussed. And that’s why I go. Today, at MOCA, in my home of
Wednesday, February 10, 2010
Kill The Brain

Thursday, January 14, 2010
My Overriding Goal Of Becoming A Force Of Nature
Friday, November 13, 2009
Wednesday, November 4, 2009
Hashbrown Lightning





Friday, October 23, 2009
Not Out Of The Woods



So that's how some of the magic happens. Still not out of the woods with this painting yet. So tomorrow you can come by and get up close and personal with it at the RAIDers Art Walk Group Show during the Brewery Art Walk. And while you're at it, check out the other blog I'm the benevolent god of.Thursday, September 24, 2009
Not Sh*tting Where You Eat
Minnie Minoso, oil on canvas 2009 So it has occurred to me already that blogging about what I teach for my Introduction to Art Concepts class for
The next thing we begin to go over is a bit more interesting, the specific mediums of art itself. What does “drawing” really mean? Or “painting”? Or “photography”? Like I said, ground level stuff, but still worth returning too. Not so much categories, as sets of issues; I try to show sculptures with drawings issues, photos with painting issues, paintings with sculpture issues, video art with drawing issues...you get the idea.
Besides all that, the new art season is upon us. Saw some stuff. Best so far? Baker’s Dozen at the
Thursday, September 17, 2009
12 Hours a Month

Picture of My Father Modeling Jackets, 2009:
So summer is over, and the new school year has begun, and for 12 hours every month, I have the privilege of teaching Introduction to Art Concepts at
Beings that that is my only official obligation for the time being, I have much time to think about the class and even more time to prepare for it. I have decided to use the blog here to post my thoughts and strategies on how I present the information of the class, in the order I typically give it. Now I understand that for many of you out there (all 4 of you that actually read this) this information is as basic as it gets when thinking, chatting or writing about art. What I’m hoping is for a dialogue to occur that will help me fine tune my approach to the class, or at the very least, my personal thinking about the topics discussed.
So what is this class? To begin with, it is a lecture class, frequently an option for filling a humanities requirement, and is often referred to as “Art Appreciation”. I never took it myself in college, as taking two semesters of art history survey was the preferred option for actual art majors. In some schools it is viewed as “diet art history”, i.e. for non-art majors, though the content as I teach it I could see as very valuable to beginning art students (though the overwhelming majority of my students in this class are not art majors. Not yet, anyways.). In the class we discuss topics such as what art is, why art is made, how art is talked about, what the different mediums of art are, and a brief survey of the history of art all over the world, though from the general point of view of the Western tradition. The meta-structure of the course is basically two tiered, split at the midterm, with the definitions of art and how it is talked about coming first, and a fast forward survey of art history coming second.
I begin by trying to get an idea of what the students think art is in the first place. The inevitable first response when I pose the question is “paintings”, with sculptures and other general disciplines following . I try to show how while music, literature, and theatre are indeed art, it is visual art specifically we deal with. I show them the following series of images, discussing with them on each whether they think it is art or not.
Next: Aesthetics, the Western tradition, and what do artists actually do, and the idea of creativity.
Saturday, August 1, 2009
Reflections and Generalizations of the Culture at Large

So there is a discussion on the Next Issue! blog where Kevin Mutch has been attempting to impose some of the structures of fine art history on the history of comics. Now, the major trends of art are not specific to just art, and tend to be reflections and generalizations of the culture at large, so this experiment (which is not without precedent, I believe, though specific examples escape me. Anybody?) has some considerable merit.
But something about the discussion just doesn’t feel as productive as it could be. I would offer that those who are as intrigued by the idea of trying to make sense of the overall historical / theoretical narrative of comics (like me), should try to begin to create new language for it. Comics continually come off as an “insecure” medium, forever seeking the validation and attention of the art-world discourse. There are models for mediums that hold their own with their own history, language, and legitimacy, Venn-diagramming into the fine art world to varying degrees (photography, architecture, film). There is no reason why comics couldn’t be one of these, and is to a small degree, but the difference is that those three examples have stopped seeking legitimacy from the art world and its language. When the language of the art world discourse is applied to those fields, it makes sense – it is the language of culture – and the influence of those three mediums is so vast and omnipresent that the study of them has spawned separate scholarship.
It is not unusual to use the language of one medium to talk about another, especially when that medium is new. McLuhan identified this, and you can trace the development and connections of any medium this way. Early photography employed the language of painting (pictorialism) and then asserted itself against it (straight photography); film began by employing a hybrid of photography and theatre language, (and still does) but has established itself as cultural force of nature employing a highly refined cinematic language. (There was an interesting discussion on the Comics Comics blog about the comics equivalent of the words “cinematic” or “literary”). Those involved in comics theorizing seem to be simultaneously asserting its specific nature by denying a cinematic or literary focus, and at the same time trying to fit it into the specific art historical models used for the more general painting / sculpture paradigm found in the Western traditions.
We need to ask ourselves some very difficult questions. And by “we” I mean us comics theorizers. The three examples I cited above – architecture, photography and film – cannot be separated from our culture. In many ways those three things comprise much of our culture, along with what is contained in the Western painting / sculpture paradigm and many other things. The question then becomes, is comics, as we define it, as influential as those disciplines and therefore deserving of the same critical, theoretical, and academic scrutiny? All is not lost if we decide something other than “yes”. I am not falling on the negative side of the fence on this, necessarily, I just think there is an advantage to be gained, artistically, from comics retaining something of its culturally illegitimate status.
And to retain that, we have to stop trying to figure out how comics fit into art history. Mutch, in his last post, attempts to identify an initial postmodern moment in comics, using the high / low model of culture. Though he disclaims it, the very recognition of the oppressive, power and class based foundations of that model prevent comics from doing anything but become the authorless source material for the “high” art. This formed some of the basis for Art Spiegleman’s “High Art Lowdown” strip criticizing the
Sunday, July 19, 2009
Inspired Aesthetic Quality
Snippits, brief thoughts, whatnot…
Rogue Wave 2009 at LA Louver – I went because it’s the Rogue Wave show, and because Kaz Oshiro was in it. Turns out someone I sort of know (Tia Pulitzer) was in it. Her work stood out at Superficiality and Superexcrescence at Otis, as it does in this show.
Nice scene, a lot of sculpture, as Sara Simon pointed out. We attempted to formulate a theory about how the economic downturn would usher a new opportunity for sculpture in the art market. Painting has always been the most archetypal of marketable art objects; sculpture has a reputation for being more, well, inconvenient. But much of what was at LA Louver Thursday made it seem worth the effort.
Lawrence Weiner at Regen Projects – I like words. I like poetry. I like typography. I like conceptual art. I like artists with funny last names. I like seeing John Baldessari at openings. I like being able to park. 6 out of 7 ain’t bad.
I’m beginning my initial preparations for teaching again in the fall – Introduction to Art Concepts and Introduction to Digital Media. My respective goals for this semester are to give the students practical tools for writing about art, and to emphasize more ideas about two-dimensional design in the digital class.
My basis for the latter has come from the realization that the students tend to catch on to how to use the software with incredible ease. What escapes them is how to create compositions and images that have an inspired aesthetic quality. A new book I have been studying, and have adapted for the class, Digital Foundations: Intro to Media Design with the Adobe Creative Suite by xtine burrough (sic) and Michael Mandiberg, provide a possible curriculum with this in mind, and it has become one of my favorite pedagogical materials.
As far as getting students to write about art better, I was wondering what all of you think. What are the essential points of emphasis when trying to get newcomers to art to articulate about it?
Tuesday, July 7, 2009
The Audacity of Stillness
Two things --
1. Your Bright Future at LACMA – Chance and fate have dictated that I am currently housemates with Korean artist Nakhee Sung at the moment, here at my home, Raid Projects. It's quite serendipitous, then, that LACMA should have an exhibit of contemporary Korean art at the same time. The show is indeed a good time. Christopher Knight has chided it as “90’s festival art”, and though I agree it has some dull spots, overall it made me want to go to
A standout was Choi Jeong-Hwa’s plastic container installation that should have been a few acres bigger, but provided a delightful forest to lose oneself in. It was an interesting contrast to the other “forest” on the LACMA campus – Burden's streetlights – whose permanent status on the grounds served to highlight how disposable Choi’s materials end up being.
Of course, Do Ho Suh’s pieces kicked everyone’s dick in the dirt. His ability to get so much artistic mileage out of the places he has lived as the source for his work is mind bending. His brother’s an architect Nakhee tells me.
Love that Young-Hae Chang Heavy Industries, wish they would have mounted the monitor in the elevator, to see how they play off of the permanent Krueger installation. My favorite in the whole show, however, was Kimsooja’s unbelievably provocative video installation A Needle Woman. So achingly simple, so hypnotically compelling, so tellingly revealing, she has managed to concisely and articulately show how contrary to conventional wisdom it is to literally take a stand. Kim does nothing in these videos, and yet the audacity of her stillness so quickly instills a similar notion in the viewer. The presentation of multiple videos from all over the world make the universality of her stance (and her stance) visually and poetically apparent. One simple move, or more correctly a lack of moving, and Kim has transformed herself into a force of nature, dictating the direction of the humanity around her, instead of the other way around. An inspiring solution to anyone who has felt caught up in life’s flow.
Plenty of other goofy and great pieces, by other goofy and great artists, an overall paradoxical feeling of a group of artists at different forms of play, yet united by something globally plugged in, but decidedly non-Occidental. A heavy prevalence on video is a badge worn almost patriotically in this show, and a picture of Korea is presented that makes a case for a country whose artistic identity could easily be the meat in an Asian contemporary art sandwich, surrounded by the hearty bread of China and Japan. But only as long as it’s one of those Vietnamese sandwiches. Because those are fucking tasty.
2. I was going to write about Mat Brinkman’s Multi-Force comic book, but Frank Santoro over at the Comics Comics blog has beat me to it. I agree with almost all of his assertions, save for his initial feeling that Brinkman’s most representative output was his “official” art – the drawings, the installations, etc. For me, I’ve always just been waiting around for Brinkman’s work in book form – his comics – and everything else was ancillary to it. At most, I sought to incorporate and connect his other output to what I saw in Paper Rodeo, or Kramers Ergot, or
Tuesday, June 23, 2009
The Perfect Gig
So for the past two semesters, I have taught “Introduction to Art Concepts” at
“A study of the visual arts in relation to both personal and cultural expressions. Fundamentals of visual organization, color theory, terminology, historical art movements and concepts will be studied.”
It’s a good time. It’s the perfect gig for me. The material is structured in the various textbooks pretty much all the same. Starts with some working definitions or art and why it’s important, its purposes and where it’s found. Next it goes into formal language, visual elements, principles of design, things like that. Then it takes each medium, one by one, and then a fast forward through the history of art. The history half is the standard narrative of the Western tradition with a detour after the 18th century to cover non-Western art traditions.
It’s a lot of material to cover. 16 weeks to generalize about some 5,000 odd years of human beings doing every visually apparent thing that didn’t fall under the category of “eating” or “fucking”. (Though personally I think all art is about sex and death.) It is up to me what I emphasize, what I leave out, what I include, and what spin I put on everything. Some things I personally try to emphasize are:
-- How to write, speak, and most importantly chat about art intelligently. (As well as how write, speak, and chat well in general.)
-- How you “have to get smart to get art” and how knowledge of it can give one a creative edge in any discipline or walk of life.
-- That the story of art used to be just be the story of white, (seemingly) straight European males, and that contemporary art today cannot be understood without knowledge and reclamation of artists from formerly marginalized groups (females, people of color, queer, “outsider” art) and non-western traditions.
-- The ideas of the avant-garde eventually trickling down to mainstream society; art as the “R&D department” of culture. Specifically how many of the prevalent digital methods of information consumption and production today (like the website you’re reading right now) are products of ideas first put forward in art.
-- Art history as a history of reactions, and the external (non-art) circumstances that dictate particular movements and trends.
-- How formal language, knowledge of relevant contexts, medium-specific associations, and art history can all be used to conclude content and/or meaning from a particular artwork. (The last two is more generally referred to as “critical thinking” to use pedagogical language.)
What I want to know is what else should be included? Or more correctly, what shouldn’t be excluded? During the history phase of the class, it’s a pretty fast rundown of the greatest hits of art, and many artists fall through the cracks to present a more generalized story. What are the most important art concepts that should be taught in “Introduction to Art Concepts”? If you could teach anyone without an art education only a handful of things, what would you show them?










